Description
Undergraduate
Module Content
This course explores the relationship between experimental filmmaking, documentary, and interactive technology, in a rapidly expanding mediascape. Students will consider the history of non-linear storytelling approaches, within the realm of film, video,Ìý, installation art, digital, interactive media, and VR, guiding the students through a path that will bring them to design a first experimental project of their own. Students will be led to imagine how a non-conventional use of space can play a role in the construction of the piece and how the conventional between spectatorship and authorship can be challenged by expanded cinema forms.
Experimental films have challenged linear storytelling in a wide range of artistic, poetic, humorous, political, and highly creative ways, always distinguishing themselves by a non-linear and non-narrative movement of thought that draws on many diverseÌýsources of knowledge and questioning the relationship between language and power. Digital media, immersed in a cross- and trans-media landscape, are now embracing a stronger focus on non-linearity and the redefinition of the relationship between story and audience,Ìýbringing the question of spectatorship at centre of contemporary storytelling and posing fundamental questions about the nature of documentary making in the current environment. Questioning the connection between experimental filmmaking, non-linear storytelling, and space, the course aims at exploring new frames of representation in the field of documentary and redefining the relationship between story and audience.
Ìý
Learning Outcomes
At the end of the course students will:
- demonstrate a systematic critical understanding of the processes, concepts and aesthetics involved in experimental interactive history and theory, neuroscience and gaming, especially to do with the reformulation of the point of view, agency and the relationship between story and audience in 360 or interactive environments.
- be able to devise, plan, research, script, budget, complete experimental interactive production, revealing understanding of audience targeting and researching specific techniques needed for the project they want to bring to completion.
- be able to demonstrate skills appropriate to understanding pre-production, production and postproduction processes, focusing primarily on experimental and innovative areas of digital work.
- develop a systematic ability to analyse a variety of approaches to the application of interactive work including both linear and non-linear techniques and awareness and understanding of conceptual issues related to experimental and innovative areas of digital work.
Ìý
Indicative Delivery Method
One 3-hour seminar per week.
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Postgraduate
Module Content
This course explores the relationship between experimental filmmaking, documentary, and interactive technology, in a rapidly expanding mediascape. Students will consider the history of non-linear storytelling approaches, within the realm of film, video,Ìý, installation art,Ìý digital, interactive media, and VR, guiding the students through a path that will bring them to design a first experimental project of their own. Students will be led to imagine how a non-conventional use of space can play a role in the construction of the piece and how the conventional between spectatorship and authorship can be challenged by expanded cinema forms.
Experimental films have challenged linear storytelling in a wide range of artistic, poetic, humorous, political, and highly creative ways, always distinguishing themselves by a non-linear and non-narrative movement of thought that draws on many diverseÌýsources of knowledge and questioning the relationship between language and power. Digital media, immersed in a cross- and trans-media landscape, are now embracing a stronger focus on non-linearity and the redefinition of the relationship between story and audience,Ìýbringing the question of spectatorship at centre of contemporary storytelling and posing fundamental questions about the nature of documentary making in the current environment. Questioning the connection between experimental filmmaking, non-linear storytelling, and space, the course aims at exploring new frames of representation in the field of documentary and redefining the relationship between story and audience.
Ìý
Learning Outcomes
At the end of the course students will:
- demonstrate a comprehensive critical understanding of the processes, concepts and aesthetics involved in experimental interactive history and theory, neuroscience and gaming, especially to do with the reformulation of the point of view, agency and the relationship between story and audience in 360° or interactive environments.
- be able to devise, plan, research, script, budget, an advancedÌýexperimental interactive production, revealing understanding of audience targeting and researching specific techniques needed for the project they want to bring to completion.
- be able to demonstrate comprehensive skills appropriate to understanding pre-production, production and postproduction processes, focusing primarily on experimental and innovative areas of digital work.
- develop a comprehensive ability to analyse a variety of approaches to the application of interactive work including both linear and non-linear techniques and awareness and understanding of conceptual issues related to experimental and innovative areas of digital work.
Ìý
Indicative Delivery Method
One 3-hour seminar per week.
Module deliveries for 2024/25 academic year
Last updated
This module description was last updated on 19th August 2024.
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