Description
Aims:
The purpose of this module is to introduce students to the main concepts and practical issues in constructing and understanding Virtual Environments, and how people respond to a VE experience. Given the background of the module teachers, the focus on the technical side will be more on the visual aspects of VEs. A central theme of the module will also be that the understanding of VEs can be best understood through the concepts of presence and shared presence.
Intended learning outcomes:
On successful completion of the module, a student will be able to:
- Understand the core issues in VEs and have constructed a VE using an immersive system.
Indicative content:
The following are indicative of the topics the module will typically cover:
Introduction:
- Virtual Environment.
- Technology Requirements.
- Applications.
Interaction:
- 3D Interaction tasks.
- Tracking.
- Input devices.
- System affordances.
- 3D Widgets.
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- Immersion and presence.
- Meaning and utility of presence.
- Measuring presence.
Displays:
- 3D and Stereo Viewing.
- HMDs, CAVEs and desks.
- Graphics Architectures.
Programming Virtual Environments:
- Programming models.
- Simulation and animation.
- Programming for distribution ves.
Devices:
- Haptic devices.
- Sound simulation.
- Augmented reality.
Requisites:
To be eligible to select this module as an option or elective, a student must be registered on a programme and year of study for which it is a formally available.
Module deliveries for 2024/25 academic year
Last updated
This module description was last updated on 19th August 2024.
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