Description
Module description
This module introduces students to the specific context and practices of video game localisation. The module provides students with an awareness of how the game localisation industry works, and which processes are involved in a typical project. Students explore different localisation features through several practical sessions. The objective is to provide students with the practical skills necessary to develop further experience in a professional localisation environment. This module is not language-specific: it is taught in English and all the activities are carried out in English.Ìý
Preparatory Reading
O’Hagan, Minako and Mangiron, Carmen. 2013. Game Localization. Translating for the global digital entertainment industry. Amsterdam/Philadelphia: John Benjamins.Ìý
Module deliveries for 2024/25 academic year
Last updated
This module description was last updated on 19th August 2024.
Ìý